![]() ![]() Marking quickly became a favourite, with The Breaker seeing a lot of play! With The Breaker and The Stalker added to the game, that team was now complete!īoth of these Prophets brought with them marking and bringing down enemies in their own ways, and so with them, new keywords and strategies. Since Nowhere Prophet had started development 6 years prior, Martin had envisioned a specific group of Prophets. This update brought the older convoys in line with the newer ones, and gave them all a unique perk that was intrinsic to them! This update took a while to get spot on, but we genuinely feel it gave each convoy some real personality and rewarded players who leaned into the playstyles of each convoy hugely!įrom Strength of the Pack to Fortune's Favors, each convoy now had a new, interesting twist, as well as some new perks to unlock and enjoy! ![]() The Spider and The Seer brought with them new (and slightly sinister) ways of playing, which opened up even more doors throughout Soma! Of course, it was perfect that the card game got its own trading cards, and everyone got Steam Cloud support to boot, so you'd never leave a convoy behind again!Īt this point Nowhere Prophet had new cards, new convoys and new ways to play, so what better Christmas present could we give players than new Prophets! That gave us time to look to Steam and see what we could improve there for everyone. To go with them, two new keywords were added, including BRAWL (which is my absolute favourite) and a new mechanic that allowed you to recover some of the spoils left behind by your previous caravan if you could find them!īy now, Nowhere Prophet had seen an incredible influx of players and new playstyles, thanks to the previous updates. With this update, everyone had caught the new follower bug - there were OVER 40 NEW FOLLOWERS added in this update to bolster and introduce some new playstyles into the game. ![]() Have you guided them to the end of the world yet? ![]() This update also introduced the Pioneers, a brand new convoy of Unionists looking to carve out their own path in Soma. A Custom Mode that allowed players to play in their own style, and however they wanted with the power of modifiers! People were happy, but Nowhere Prophet still had a ways to go yet!Ī few months later came my favourite update, the Custom Game Update! After fixing up bugs and balancing out bosses, Martin really got to spread his wings a little and give the game something that both players and he had wanted for a long while. We watched countless streams, YouTube videos and chatted to people on Twitter, though Martin also fixed 100s of bugs that weekend (he was a warrior). It really has been a journey too, with new modes, new Prophets and a whole host of console versions bringing more players than we ever could have imagined into our broken world! We cannot BELIEVE what a fantastic time these last two years have been with Nowhere Prophet - we've achieved a great deal but we couldn't have done it without YOU, our Pilgrims and Players! Thank you to everyone who has supported Nowhere Prophet and a huge thank you to everyone who has played on the preview branch and sent us feedback through the discord! You've helped shape Nowhere Prophet into the game it is today, and it's one we're immeasurably proud of!Īs the game has changed SO MUCH over the last two years, we thought we'd highlight some of our favourite updates, just to see how far the game has come!Īfter a successful beta run and one of the most in-depth feedback rounds we've ever seen, Nowhere Prophet launched onto PC. Can you believe we've been travelling Soma and crossing the wastes for TWO WHOLE YEARS! ![]()
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